package l2j.gameserver.model.actor.manager.character.skills.effects.enums;

/**
 * @author fissban
 */
public enum EffectType
{
	BUFF,
	DEBUFF,
	DMG_OVER_TIME,
	HEAL_OVER_TIME,
	HEAL,
	HEAL_STATIC,
	HEAL_PERCENTAGE,
	COMBAT_POINT_HEAL_OVER_TIME,
	MANA_DMG_OVER_TIME,
	MANA_HEAL_OVER_TIME,
	RELAXING,
	STUN,
	ROOT,
	SLEEP,
	HATE,
	FAKE_DEATH,
	CONFUSION,
	CONFUSE_MOB_ONLY,
	MUTE,
	FEAR,
	SILENT_MOVE,
	SEED,
	PARALYZE,
	STUN_SELF,
	PHYSICAL_MUTE,
	SILENCE_MAGIC_PHYSICAL,
	PETRIFICATION,
	NOBLESSE_BLESSING,
	MP_CONSUME_PER_LEVEL,
	BLUFF,
	REMOVE_TARGET,
	CHARM_OF_LUCK,
	//
	BLEED,
	POISON,
	AGGREDUCE_CHAR,
	CANCEL,
	CANCEL_ALL,
	MAGE_BANE,
	WARRIOR_BANE,
	CANCEL_DEBUFF,
	THROW_UP,
	TARGET_ME,
}
